Following the shake-up to Augments and some key units in Patch 12.7, new Team Compositions started popping up and overtaking the meta.
- 2 Bodyguard, 2 Clockwork
- 4 Bruiser, 3 Chemtech
- 4 Scrap, 4 Striker
- 5 Innovator, 3 Enforcer
- 4 Assassin, 3 Debonair
2 Bodyguard, 2 Clockwork
Key units: Blitzcrank, Braum, Jhin, Orianna
Key items: B.F. Sword, Negatron Cloak, Recurve Bow,
Needlessly Large Rod (aim to create Bloodthirster, Infinity Edge, and Guinsoo's Rageblade)
This composition focuses on building a strong economy early on and focusing on picking up the required items for a hyper carry later on such as Kai'Sa, Jinx, or Jayce. Your equipped hyper-carry will start taking over the game while the opponent's units will be taunted by your Bodyguards.
The plan early on should be on just picking up the item components listed above and funnel them onto a low-cost unit such as Caitlyn or Ashe before you are able to access your higher-cost key units. The main tactic used is 'Fast 8' for this composition, with the aim to reach level 8 in early stage 4 to pick up the 4 and 5 cost units before your opponents and funnel your items onto them.
4 Bruiser, 3 Chemtech
Key units: Sejuani, Zac, Vi, Tahm Kench, Renata Glasc, Viktor
Key items: Tear of the Goddess, B.F. Sword, Needlessly Large Rod, Giant's Belt (aim to create Blue Buff, Morellonomicon, Hextech Gunblade, and Spear of Shojin)
This composition gives you access to a beefy frontline with their Bruiser origin while also giving a bit of health to your squishier units from the backline. While early on your bruiser units should be enough to withstand most compositions, you should also try to look for other synergies until you find your Chemtech units from the higher tiers.
The plan early on should be either to pick up early bruisers or look for various item components which your primary carries of Renata and Viktor could use later on. Funnel the ability-power items on mage units you encounter until you get access to the higher-cost key units and then funnel all the powerful items onto them. The main tactic used is 'Standard' for this composition, with the aim of spending gold to level up properly through stages (level 6 by stage 3-2, level 7 by stage 4-1, level 7 by 4-1, and level 8 by 5-1) while also rolling through rounds when you need another unit to upgrade to a higher tier.
4 Scrap, 4 Striker
Key units: Jarvan IV, Blitzcrank, Ekko, Gnar, Irelia, Sivir, Jinx
Key items: Sparring Gloves, B.F. Sword, Needlessly Large Rod, Recurve Bow, Negatron Cloak(aim to create Guinsoo's Rageblade, Quicksilver, and Last Whisper)
Following the recent buffs to Sivir, she became a menace and a good Unit to build a composition around. The 4 Striker trait will make your itemless units do a lot of damage and be able to wipe your opponent's compositions within seconds unless they have some pesky bodyguards to protect their carries.
You should aim to pick up the low-cost key units early on such as Jarvan IV, Blitzcrank, Ekko, and Gnar, and funnel the item components onto an early ranged unit until you encounter Sivir, who will be your primary carry. The main tactic used is 'Standard' for this composition as noted for previous compositions, ensuring a healthy balance between levels and scouting for units to upgrade them to a higher tier.
5 Innovator, 3 Enforcer
Key units: Caitlyn, Vi, Jayce, Ezreal, Seraphine, Zilean, Ekko
Key items: Tear of the Goddess, Sparring Gloves, B.F. Sword, Recurve Bow (aim to create Spear of Shojin, Infinity Edge, and Last Whisper)
Enforcers get rid of the beefiest Unit from your opponent's composition and give your units 3 seconds to take down other key units from either the front or backline. Innovators will give you access to a Mechanical Scarab early on when you have 3 units and access to a Mechanical Bear later on when you have 5 units.
With four 1-3 cost units, building this composition is quite easy and gives you some flexibility on your 8th unit which can be flexed to be an additional carry or a beefy frontline. Funnel your items early on onto Ezreal and if you can't upgrade him a 3-star, change the items onto Jayce if you can pick him up early. The main tactic used is 'Fast 8' for this composition to pick up the 4-5 cost units such as Vi, Jayce, and Seraphine before your opponents.
4 Assassin, 3 Debonair
Key units: Nocturne, Talon, Syndra, Ekko, Kha'Zix, Leona
Key items: Sparring Gloves, B.F. Sword, Recurve Bow (aim to create Rapid Firecannon, Infinity Edge, and Last Whisper)
Assassins are not that contested and might be a good priority to focus on if you see your opponents passing on early units such as Nocturne and Talon which can serve as a good base for your composition later on.
Debonairs pair up pretty nicely with Assassins and can empower your primary carry in this composition with additional bonuses. Funnel the items onto Talon and try to upgrade him as soon as possible to a higher tier. The main tactic used is 'Slow roll' for this composition, with the aim of rolling all excess gold to get 3-star units by level 6.